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	<title>Comments on: Super Slamdance Massacre</title>
	<atom:link href="http://doombot.com/2007/01/06/super-slamdance-massacre/feed/" rel="self" type="application/rss+xml" />
	<link>http://doombot.com/2007/01/06/super-slamdance-massacre/</link>
	<description>by Jane Austen</description>
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		<title>By: Jason</title>
		<link>http://doombot.com/2007/01/06/super-slamdance-massacre/comment-page-1/#comment-5972</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Tue, 30 Jan 2007 15:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/2007/01/06/super-slamdance-massacre/#comment-5972</guid>
		<description>&lt;p&gt;The Slamdance Guerilla Gamemaker &quot;Competition&quot; went forward—though the space was &lt;a href=&quot;http://www.joystiq.com/2007/01/29/slamdance-left-half-empty-over-super-columbine-controversy/&quot; rel=&quot;nofollow&quot;&gt;half empty&lt;/a&gt; and no awards were given.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>The Slamdance Guerilla Gamemaker &#8220;Competition&#8221; went forward—though the space was <a href="http://www.joystiq.com/2007/01/29/slamdance-left-half-empty-over-super-columbine-controversy/" rel="nofollow">half empty</a> and no awards were given.</p>]]></content:encoded>
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		<title>By: Jason</title>
		<link>http://doombot.com/2007/01/06/super-slamdance-massacre/comment-page-1/#comment-5535</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Tue, 09 Jan 2007 22:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/2007/01/06/super-slamdance-massacre/#comment-5535</guid>
		<description>&lt;p&gt;Thanks for the comment, Greg. I&#039;m impressed you chose to host the game.&lt;/p&gt;

&lt;p&gt;Also: More finalists drop out, more links to critical commentary...&lt;/p&gt;

&lt;p&gt;http://www.joystiq.com/2007/01/09/super-columbine-supporters-shun-slamdance/&lt;/p&gt;

&lt;p&gt;http://www.kotaku.com/gaming/editorial/developers-protest-slamdance-game-festival-227145.php&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thanks for the comment, Greg. I&#8217;m impressed you chose to host the game.</p>

<p>Also: More finalists drop out, more links to critical commentary&#8230;</p>

<p><a href="http://www.joystiq.com/2007/01/09/super-columbine-supporters-shun-slamdance/" rel="nofollow">http://www.joystiq.com/2007/01/09/super-columbine-supporters-shun-slamdance/</a></p>

<p><a href="http://www.kotaku.com/gaming/editorial/developers-protest-slamdance-game-festival-227145.php" rel="nofollow">http://www.kotaku.com/gaming/editorial/developers-protest-slamdance-game-festival-227145.php</a></p>]]></content:encoded>
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		<title>By: Jason</title>
		<link>http://doombot.com/2007/01/06/super-slamdance-massacre/comment-page-1/#comment-5502</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sun, 07 Jan 2007 17:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/2007/01/06/super-slamdance-massacre/#comment-5502</guid>
		<description>&lt;p&gt;&lt;a href=&quot;http://gamepolitics.com/2007/01/07/developer-pulls-out-of-festival-competition-in-protest-over-super-columbine-decision/&quot; rel=&quot;nofollow&quot;&gt;Game Politics reports&lt;/a&gt; that one of the other finalists—&lt;i&gt;Braid&lt;/i&gt; creator Jonathan Blow—has dropped out of the competition in protest. Blow&#039;s statement reminds me that I should confess that I haven&#039;t been able to play &lt;i&gt;Super Columbine Massacre RPG!&lt;/i&gt; (don&#039;t have a PC). I can&#039;t personally vouch for how successful it is in achieving its creator&#039;s stated artistic vision (which the finalist who just withdrew calls &quot;disingenuous,&quot; but apparently still worthy of some support).&lt;/p&gt;

&lt;p&gt;I hate to sound like one of those ridiculous video game critics who condemns a game based on what they&#039;ve heard about it (only taking the other position), but I will claim to know enough about visual communication to say that this is not a game designed to give cheap, murderous thrills. I guess it doesn&#039;t much matter what I think about the game&#039;s message, though. You can&#039;t build a public identity on subversiveness and resistance to the established order if you shy away from controversy, period.&lt;/p&gt;
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		<content:encoded><![CDATA[<p><a href="http://gamepolitics.com/2007/01/07/developer-pulls-out-of-festival-competition-in-protest-over-super-columbine-decision/" rel="nofollow">Game Politics reports</a> that one of the other finalists—<i>Braid</i> creator Jonathan Blow—has dropped out of the competition in protest. Blow&#8217;s statement reminds me that I should confess that I haven&#8217;t been able to play <i>Super Columbine Massacre RPG!</i> (don&#8217;t have a PC). I can&#8217;t personally vouch for how successful it is in achieving its creator&#8217;s stated artistic vision (which the finalist who just withdrew calls &#8220;disingenuous,&#8221; but apparently still worthy of some support).</p>

<p>I hate to sound like one of those ridiculous video game critics who condemns a game based on what they&#8217;ve heard about it (only taking the other position), but I will claim to know enough about visual communication to say that this is not a game designed to give cheap, murderous thrills. I guess it doesn&#8217;t much matter what I think about the game&#8217;s message, though. You can&#8217;t build a public identity on subversiveness and resistance to the established order if you shy away from controversy, period.</p>]]></content:encoded>
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		<title>By: costik</title>
		<link>http://doombot.com/2007/01/06/super-slamdance-massacre/comment-page-1/#comment-5493</link>
		<dc:creator>costik</dc:creator>
		<pubDate>Sun, 07 Jan 2007 03:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/2007/01/06/super-slamdance-massacre/#comment-5493</guid>
		<description>&lt;p&gt;I&#039;ve posted a (long) piece on why I think the game has merit here:&lt;/p&gt;

&lt;p&gt;http://www.manifestogames.com/node/3048&lt;/p&gt;

&lt;p&gt;And those who want to download the game and form their opinions at first-hand can find it here:&lt;/p&gt;

&lt;p&gt;http://www.manifestogames.com/node/3040&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I&#8217;ve posted a (long) piece on why I think the game has merit here:</p>

<p><a href="http://www.manifestogames.com/node/3048" rel="nofollow">http://www.manifestogames.com/node/3048</a></p>

<p>And those who want to download the game and form their opinions at first-hand can find it here:</p>

<p><a href="http://www.manifestogames.com/node/3040" rel="nofollow">http://www.manifestogames.com/node/3040</a></p>]]></content:encoded>
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