Short Movie Review: Resident Evil Apocalypse

This movie left me bitter and annoyed because it was too boring to be “so bad it’s good.” It was the sequel to a movie that should’ve been “so bad it’s good” but actually turned out to be “so half-decent it seems pretty great compared to what you expected, and pretty awesome in light of its sequel.” While the first Resident Evil movie put zombies in a new sort of setting, this was your run-of-the-mill movie about normal folks mixed in with some soldiers facing zombies overrunning a quiet city. Bizarre inconsistencies included a person referred to as a programmer in the first movie turning out to be a biochemist now, and a person named Max in the first movie being named Matt this time around, which necessitated some funny sound manipulation on scenes reused from the first movie as flashbacks. The story eventually shifts attention to fight scenes, which I appreciated because we were mostly spared the many irritating, blurry, slow-motion shots that accompanied the unnecessarily frequent scenes of zombies moving in herds. Also, the dialog sounded like it was lifted from a twelve-year-old’s notes for a video game he hopes to pitch to Nintendo, and don’t even get me started on Token Black Guy For Comic Relief. I look forward to seeing the third movie to find out how on earth it managed follow up this pile of crap to dominate its (admittedly modest) opening weekend in the box office.

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