Games With Good Stories

I recently played through Mass Effect for the Xbox 360, and then replayed it, and then replayed it again because there are so many paths you can take through it that it really can be a different experience each time. I love this game. After so many play-throughs, though, it occurred to me that I was getting a little too into this game, and I should move on to something else. This is proving harder than I expected.

I bought Knights of the Old Republic for ten bucks, figuring another highly-recommended Bioware title would do nicely. After playing for a couple hours, though, I can’t seem to get into it. The early, directionless search for Bastila bores me, as it has me talking to digital actors who don’t look very impressive. The overcrowded interfaces in the pause menus both bore and confuse me. The turn-based combat really bores me: The worst thing you can possibly do during combat is move, so it becomes a matter of actually doing as little as possible to survive.

Before this, I had tried playing Beyond Good and Evil for Gamecube, another game greatly celebrated for its story. I had a hard time getting into this one as well. In both games, the period of learning how to play seems far too long to keep me interested. Plus, I think I am spoiled by the stories and graphics of Xbox 360 games like Mass Effect, Bioshock, Splinter Cell: Double Agent, and Kane & Lynch.

It’s now dawning on me that I might have already played the best that contemporary gaming has to offer in terms of storytelling, which is kind of sad—both because I may have run out of stuff to enjoy and because even “the best of the best” has been imperfect to say the least. I don’t know how to look past my prejudices to enjoy older games the way others enjoyed them so much, though I wonder if there really is something that genuinely rubs me the wrong way about their design, as I did not have this problem at all with Psychonauts or Ico on PS2.

Just in case, though, I’d like to put this out before you all: Is there something I’m missing? Does KOTOR suddenly leap from mediocrity into awesomeness if I just stick with it a couple more hours? Are there other original Xbox games that better stand the test of time? Or does my disappointment sound all too familiar to you—do story games become a lot less appealing once their technology loses its novelty? And, even if that’s the case, are there other 360 games with underrated stories that I should be checking out? (I heard good things about Prey, but I am wary of a 360 game that is on sale used for ten bucks.)

Perhaps I just need to be patient until the deluge of promising releases between August and November this year (Star Wars: Force Unleashed, Splinter Cell: Conviction, Too Human, etc.), but I’m hoping that someone can suggest something else to me in the meantime.

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Or perhaps, as they say, the best is yet to come.

I agree that it takes forever for the story in KOTR to begin, and the branching elements of it are fairly pathetic. Mostly it’s just notable for one hell of a twist in the narrative.

As far as other games worth mentioning for their stories, I would like to throw out Killer 7 on the Gamecube. It is however one that prizes story over gameplay (which isn’t terribly interesting, or even very good for that matter).

Figuring I would never get past my bias against turn-based combat, I once asked someone what the big twist was in KOTOR, so basically there is no surprise left for me.

Also: I am finding the game really, really choppy. The dialog keeps stuttering, and nearly every time I enter a new room, the camera angle changes completely so I suddenly have no idea where I’m facing. Is this a common problem, an issue with playing on the 360, or an issue with a used game?

I haven’t yet had the chance to play any of the games you mention except SW:KotOR. I generally have a hard time playing through a game completely and when I sat down with KotOR a few years ago I very quickly found myself glued to my seat, playing for far too long in a single stretch.

But maybe this was just because I wanted so badly to live in the Star Wars universe and KotOR was the best thing I had come across. I’m hopeless (apparently).

Trying to think back on the story (or any other elements of the game) I can’t really figure out what made it good. So I’ll assume my enjoyment came entirely out of the immersion aspect, entirely separate from the story.

Running around, attacking, manipulating the UI were all poorly-done but it was still enough for me. Maybe people like me were what the game was banking on.

I guess that’s possible, Bryce, but I think another aspect of it is that this was a few years ago you’re talking about. I think gamers are willing to let a lot slide for the sake of novelty.

I was just talking to someone tonight about how it sometimes takes a few seconds in Mass Effect for the textures to catch up with the models. He called that unforgivable (or something to that effect). I was perfectly willing to forgive it just because the rest of the game was head and shoulders above what other game stories have been like—but then again, I suspect that I’ll have a lot less patience for that in five years, when that kind of thing has hopefully become more scarce (and game stories are even more super awesome).

Also, I just started Call of Cthulhu: Dark Corners of the Earth tonight, and I’m finding it really great.

A slightly different direction that what you have been playing (which seem primarily a mash-up of RPG and/or FPS), but the Phoenix Wright series for the DS have solid stories, both in the individual cases and arcing over the individual games – and between them, and are lots of fun to play.

Hm, thanks for the tip, Evan. I tend not to think about my DS when I’m thinking about games with stories, but I should probably get some more use out of the thing.

Also, in case anybody else is interested, I figured I might as well share my Amazon wish list so you know what I meant when I said there was a “deluge of promising releases” this fall:

Too Human (Aug 12) Star Wars: Force Unleashed (Sep 16) Fallout 3 (Sep 28) Left 4 Dead (Sep 30) Resident Evil 5 (Oct 1) Prototype (Oct 28) Fable 2 (Oct 30) Bionic Commando (Oct 31) Splinter Cell: Conviction (Nov 11) Gears of War 2 (Nov 30)

Hopefully I will get a lot of videogames for Christmas again this year.

I may have mentioned this to you, but I have a secret fear that if I went back to play my favorite games from the 90s that I’d be sorely disappointed.

Right now, I’m convinced that developers threw the ‘story’ part of games under the bus at some point. They made them a lot longer without letting the story elements get any more compelling. A lot of the “length” of RPGs seems to come from tedious leveling, tedious side quests, and tedious plot (leveling, side quests, and plot can all be good things, as long as they are not tedious).

Jason – I’d be interested to see what you think of the first 6 or so hours of chrono trigger (via emulator, I suppose).

@Jeremy: so predictable, I knew you’d recommend that before I finished reading the post.

As for games w/ story, I can only recommend ps2 games, so let’s say Disgaea and even Phantom Brave (which does suffer from poor gameplay)

Disgaea is off the wall and great to play through, suffers from some level crunch, but overall for a gameplay that’s tried and true (but perhaps outdated), it’s still the game I can easily go back to again and again (new game + helps)

For Phantom Brave, it suffers from failed mechanics in gameplay, level crunching, and an unbalanced system. Despite that, I still played to the final stage because of the story that actually made me care slightly for a cartoon character and was colorfully presented.

i will have to agree with the post concerning “old 80′s and 90′s” games. i had recently gotten my hands on the S/NES and Sega emulators. i found that most of the games were really really lame. even some of the ones i used to gush over were just dull. now, perhaps there wasn’t any need to beat the games again that was driving my affection from early childhood. but, i did spend 10 hours yesterday rolling through Zelda: A Link to the Past.

so, is it the game that sucks or just the mentality of the gamer? i think it might have a lot more to do with the gamer than it does with the game itself.

so, is it the game that sucks or just the mentality of the gamer?

I think you could ask the same thing about any piece of art/entertainment that falls from a celebrated status—does this movie just suck, or did the mentality of the audience change? What about this book? And so on. Or, in other words, I think that there’s no such thing as a product that exists in a vacuum; whether it’s “good” or “sucky” is a function of how relevant audiences and critics find it.

If the majority of the audience at large thinks it sucks, it’s no longer a popular favorite. If the majority of critics and experts think it sucks, it’s no longer a critical success. The best you can say for it then is that it was a “formative” or “seminal” work, like a book that nobody reads anymore but everyone credits for having been the first of its kind.



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