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	<title>Comments on: Games With Good Stories</title>
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	<link>http://doombot.com/2008/04/10/games-with-good-stories/</link>
	<description>by Jane Austen</description>
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		<title>By: Jason</title>
		<link>http://doombot.com/2008/04/10/games-with-good-stories/comment-page-1/#comment-57637</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Tue, 06 May 2008 16:20:15 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/?p=631#comment-57637</guid>
		<description>&lt;p&gt;&lt;i&gt;so, is it the game that sucks or just the mentality of the gamer?&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;I think you could ask the same thing about any piece of art/entertainment that falls from a celebrated status—does this movie just suck, or did the mentality of the audience change? What about this book? And so on.  Or, in other words, I think that there&#039;s no such thing as a product that exists in a vacuum; whether it&#039;s &quot;good&quot; or &quot;sucky&quot; is a function of how relevant audiences and critics find it.&lt;/p&gt;

&lt;p&gt;If the majority of the audience at large thinks it sucks, it&#039;s no longer a popular favorite. If the majority of critics and experts think it sucks, it&#039;s no longer a critical success. The best you can say for it then is that it was a &quot;formative&quot; or &quot;seminal&quot; work, like a book that nobody reads anymore but everyone credits for having been the first of its kind.&lt;/p&gt;
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		<content:encoded><![CDATA[<p><i>so, is it the game that sucks or just the mentality of the gamer?</i></p>

<p>I think you could ask the same thing about any piece of art/entertainment that falls from a celebrated status—does this movie just suck, or did the mentality of the audience change? What about this book? And so on.  Or, in other words, I think that there&#8217;s no such thing as a product that exists in a vacuum; whether it&#8217;s &#8220;good&#8221; or &#8220;sucky&#8221; is a function of how relevant audiences and critics find it.</p>

<p>If the majority of the audience at large thinks it sucks, it&#8217;s no longer a popular favorite. If the majority of critics and experts think it sucks, it&#8217;s no longer a critical success. The best you can say for it then is that it was a &#8220;formative&#8221; or &#8220;seminal&#8221; work, like a book that nobody reads anymore but everyone credits for having been the first of its kind.</p>]]></content:encoded>
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		<title>By: flummox</title>
		<link>http://doombot.com/2008/04/10/games-with-good-stories/comment-page-1/#comment-57575</link>
		<dc:creator>flummox</dc:creator>
		<pubDate>Mon, 05 May 2008 20:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/?p=631#comment-57575</guid>
		<description>&lt;p&gt;i will have to agree with the post concerning &quot;old 80&#039;s and 90&#039;s&quot; games.  i had recently gotten my hands on the S/NES and Sega emulators.  i found that most of the games were really really lame.  even some of the ones i used to gush over were just dull.  now, perhaps there wasn&#039;t any &lt;em&gt;need&lt;/em&gt; to beat the games again that was driving my affection from early childhood.  but, i did spend 10 hours yesterday rolling through Zelda: A Link to the Past.&lt;/p&gt;

&lt;p&gt;so, is it the game that sucks or just the mentality of the gamer?  i think it might have a lot more to do with the gamer than it does with the game itself.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>i will have to agree with the post concerning &#8220;old 80&#8242;s and 90&#8242;s&#8221; games.  i had recently gotten my hands on the S/NES and Sega emulators.  i found that most of the games were really really lame.  even some of the ones i used to gush over were just dull.  now, perhaps there wasn&#8217;t any <em>need</em> to beat the games again that was driving my affection from early childhood.  but, i did spend 10 hours yesterday rolling through Zelda: A Link to the Past.</p>

<p>so, is it the game that sucks or just the mentality of the gamer?  i think it might have a lot more to do with the gamer than it does with the game itself.</p>]]></content:encoded>
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		<title>By: Chris</title>
		<link>http://doombot.com/2008/04/10/games-with-good-stories/comment-page-1/#comment-56242</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 21 Apr 2008 03:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/?p=631#comment-56242</guid>
		<description>&lt;p&gt;@Jeremy: so predictable, I knew you&#039;d recommend that before I finished reading the post.&lt;/p&gt;

&lt;p&gt;As for games w/ story, I can only recommend ps2 games, so let&#039;s say Disgaea and even Phantom Brave (which does suffer from poor gameplay)&lt;/p&gt;

&lt;p&gt;Disgaea is off the wall and great to play through, suffers from some level crunch, but overall for a gameplay that&#039;s tried and true (but perhaps outdated), it&#039;s still the game I can easily go back to again and again (new game + helps)&lt;/p&gt;

&lt;p&gt;For Phantom Brave, it suffers from failed mechanics in gameplay, level crunching, and an unbalanced system.  Despite that, I still played to the final stage because of the story that actually made me care slightly for a cartoon character and was colorfully presented.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>@Jeremy: so predictable, I knew you&#8217;d recommend that before I finished reading the post.</p>

<p>As for games w/ story, I can only recommend ps2 games, so let&#8217;s say Disgaea and even Phantom Brave (which does suffer from poor gameplay)</p>

<p>Disgaea is off the wall and great to play through, suffers from some level crunch, but overall for a gameplay that&#8217;s tried and true (but perhaps outdated), it&#8217;s still the game I can easily go back to again and again (new game + helps)</p>

<p>For Phantom Brave, it suffers from failed mechanics in gameplay, level crunching, and an unbalanced system.  Despite that, I still played to the final stage because of the story that actually made me care slightly for a cartoon character and was colorfully presented.</p>]]></content:encoded>
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		<title>By: Jordan</title>
		<link>http://doombot.com/2008/04/10/games-with-good-stories/comment-page-1/#comment-56196</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Sun, 20 Apr 2008 19:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/?p=631#comment-56196</guid>
		<description>&lt;p&gt;I may have mentioned this to you, but I have a secret fear that if I went back to play my favorite games from the 90s that I&#039;d be sorely disappointed.&lt;/p&gt;

&lt;p&gt;Right now, I&#039;m convinced that developers threw the &#039;story&#039; part of games under the bus at some point.  They made them &lt;em&gt;a lot&lt;/em&gt; longer without letting the story elements get any more compelling.  A lot of the &quot;length&quot; of RPGs seems to come from tedious leveling, tedious side quests, and tedious plot (leveling, side quests, and plot can all be good things, as long as they are not tedious).&lt;/p&gt;

&lt;p&gt;Jason - I&#039;d be interested to see what you think of the first 6 or so hours of chrono trigger (via emulator, I suppose).&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I may have mentioned this to you, but I have a secret fear that if I went back to play my favorite games from the 90s that I&#8217;d be sorely disappointed.</p>

<p>Right now, I&#8217;m convinced that developers threw the &#8216;story&#8217; part of games under the bus at some point.  They made them <em>a lot</em> longer without letting the story elements get any more compelling.  A lot of the &#8220;length&#8221; of RPGs seems to come from tedious leveling, tedious side quests, and tedious plot (leveling, side quests, and plot can all be good things, as long as they are not tedious).</p>

<p>Jason &#8211; I&#8217;d be interested to see what you think of the first 6 or so hours of chrono trigger (via emulator, I suppose).</p>]]></content:encoded>
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		<title>By: Jason</title>
		<link>http://doombot.com/2008/04/10/games-with-good-stories/comment-page-1/#comment-55261</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sat, 12 Apr 2008 00:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/?p=631#comment-55261</guid>
		<description>&lt;p&gt;Hm, thanks for the tip, Evan. I tend not to think about my DS when I&#039;m thinking about games with stories, but I should probably get some more use out of the thing.&lt;/p&gt;

&lt;p&gt;Also, in case anybody else is interested, I figured I might as well share my Amazon wish list so you know what I meant when I said there was a &quot;deluge of promising releases&quot; this fall:&lt;/p&gt;

&lt;p&gt;Too Human (Aug 12)
Star Wars: Force Unleashed (Sep 16)
Fallout 3 (Sep 28)
Left 4 Dead (Sep 30)
Resident Evil 5 (Oct 1)
Prototype (Oct 28)
Fable 2 (Oct 30)
Bionic Commando (Oct 31)
Splinter Cell: Conviction (Nov 11)
Gears of War 2 (Nov 30)&lt;/p&gt;

&lt;p&gt;Hopefully I will get a lot of videogames for Christmas again this year.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hm, thanks for the tip, Evan. I tend not to think about my DS when I&#8217;m thinking about games with stories, but I should probably get some more use out of the thing.</p>

<p>Also, in case anybody else is interested, I figured I might as well share my Amazon wish list so you know what I meant when I said there was a &#8220;deluge of promising releases&#8221; this fall:</p>

<p>Too Human (Aug 12)
Star Wars: Force Unleashed (Sep 16)
Fallout 3 (Sep 28)
Left 4 Dead (Sep 30)
Resident Evil 5 (Oct 1)
Prototype (Oct 28)
Fable 2 (Oct 30)
Bionic Commando (Oct 31)
Splinter Cell: Conviction (Nov 11)
Gears of War 2 (Nov 30)</p>

<p>Hopefully I will get a lot of videogames for Christmas again this year.</p>]]></content:encoded>
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		<title>By: Evan</title>
		<link>http://doombot.com/2008/04/10/games-with-good-stories/comment-page-1/#comment-55251</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Fri, 11 Apr 2008 20:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/?p=631#comment-55251</guid>
		<description>&lt;p&gt;A slightly different direction that what you have been playing (which seem primarily a mash-up of RPG and/or FPS), but the Phoenix Wright series for the DS have solid stories, both in the individual cases and arcing over the individual games - and between them, and are lots of fun to play.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>A slightly different direction that what you have been playing (which seem primarily a mash-up of RPG and/or FPS), but the Phoenix Wright series for the DS have solid stories, both in the individual cases and arcing over the individual games &#8211; and between them, and are lots of fun to play.</p>]]></content:encoded>
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		<title>By: Jason</title>
		<link>http://doombot.com/2008/04/10/games-with-good-stories/comment-page-1/#comment-55188</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 11 Apr 2008 07:06:34 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/?p=631#comment-55188</guid>
		<description>&lt;p&gt;I guess that&#039;s possible, Bryce, but I think another aspect of it is that this &lt;i&gt;was&lt;/i&gt; a few years ago you&#039;re talking about. I think gamers are willing to let a lot slide for the sake of novelty.&lt;/p&gt;

&lt;p&gt;I was just talking to someone tonight about how it sometimes takes a few seconds in &lt;i&gt;Mass Effect&lt;/i&gt; for the textures to catch up with the models. He called that unforgivable (or something to that effect). I was perfectly willing to forgive it just because the rest of the game was head and shoulders above what other game stories have been like—but then again, I suspect that I&#039;ll have a lot less patience for that in five years, when that kind of thing has hopefully become more scarce (and game stories are even more super awesome).&lt;/p&gt;

&lt;p&gt;Also, I just started &lt;i&gt;Call of Cthulhu: Dark Corners of the Earth&lt;/i&gt; tonight, and I&#039;m finding it really great.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I guess that&#8217;s possible, Bryce, but I think another aspect of it is that this <i>was</i> a few years ago you&#8217;re talking about. I think gamers are willing to let a lot slide for the sake of novelty.</p>

<p>I was just talking to someone tonight about how it sometimes takes a few seconds in <i>Mass Effect</i> for the textures to catch up with the models. He called that unforgivable (or something to that effect). I was perfectly willing to forgive it just because the rest of the game was head and shoulders above what other game stories have been like—but then again, I suspect that I&#8217;ll have a lot less patience for that in five years, when that kind of thing has hopefully become more scarce (and game stories are even more super awesome).</p>

<p>Also, I just started <i>Call of Cthulhu: Dark Corners of the Earth</i> tonight, and I&#8217;m finding it really great.</p>]]></content:encoded>
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		<title>By: Bryce</title>
		<link>http://doombot.com/2008/04/10/games-with-good-stories/comment-page-1/#comment-55121</link>
		<dc:creator>Bryce</dc:creator>
		<pubDate>Thu, 10 Apr 2008 17:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/?p=631#comment-55121</guid>
		<description>&lt;p&gt;I haven&#039;t yet had the chance to play any of the games you mention except SW:KotOR. I generally have a hard time playing through a game completely and when I sat down with KotOR a few years ago I very quickly found myself glued to my seat, playing for far too long in a single stretch.&lt;/p&gt;

&lt;p&gt;But maybe this was just because I wanted so badly to live in the Star Wars universe and KotOR was the best thing I had come across. I&#039;m hopeless (apparently).&lt;/p&gt;

&lt;p&gt;Trying to think back on the story (or any other elements of the game) I can&#039;t really figure out what made it &lt;em&gt;good&lt;/em&gt;. So I&#039;ll assume my enjoyment came entirely out of the immersion aspect, entirely separate from the story.&lt;/p&gt;

&lt;p&gt;Running around, attacking, manipulating the UI were all poorly-done but it was still enough for me. Maybe people like me were what the game was banking on.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t yet had the chance to play any of the games you mention except SW:KotOR. I generally have a hard time playing through a game completely and when I sat down with KotOR a few years ago I very quickly found myself glued to my seat, playing for far too long in a single stretch.</p>

<p>But maybe this was just because I wanted so badly to live in the Star Wars universe and KotOR was the best thing I had come across. I&#8217;m hopeless (apparently).</p>

<p>Trying to think back on the story (or any other elements of the game) I can&#8217;t really figure out what made it <em>good</em>. So I&#8217;ll assume my enjoyment came entirely out of the immersion aspect, entirely separate from the story.</p>

<p>Running around, attacking, manipulating the UI were all poorly-done but it was still enough for me. Maybe people like me were what the game was banking on.</p>]]></content:encoded>
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		<title>By: Jason</title>
		<link>http://doombot.com/2008/04/10/games-with-good-stories/comment-page-1/#comment-55115</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Thu, 10 Apr 2008 15:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/?p=631#comment-55115</guid>
		<description>&lt;p&gt;Figuring I would never get past my bias against turn-based combat, I once asked someone what the big twist was in KOTOR, so basically there is no surprise left for me.&lt;/p&gt;

&lt;p&gt;Also: I am finding the game really, really choppy. The dialog keeps stuttering, and nearly every time I enter a new room, the camera angle changes completely so I suddenly have no idea where I&#039;m facing. Is this a common problem, an issue with playing on the 360, or an issue with a used game?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Figuring I would never get past my bias against turn-based combat, I once asked someone what the big twist was in KOTOR, so basically there is no surprise left for me.</p>

<p>Also: I am finding the game really, really choppy. The dialog keeps stuttering, and nearly every time I enter a new room, the camera angle changes completely so I suddenly have no idea where I&#8217;m facing. Is this a common problem, an issue with playing on the 360, or an issue with a used game?</p>]]></content:encoded>
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		<title>By: Jeremy</title>
		<link>http://doombot.com/2008/04/10/games-with-good-stories/comment-page-1/#comment-55111</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Thu, 10 Apr 2008 15:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/?p=631#comment-55111</guid>
		<description>&lt;p&gt;I agree that it takes forever for the story in KOTR to begin, and the branching elements of it are fairly pathetic.  Mostly it&#039;s just notable for one hell of a twist in the narrative.&lt;/p&gt;

&lt;p&gt;As far as other games worth mentioning for their stories, I would like to throw out Killer 7 on the Gamecube.  It is however one that prizes story over gameplay (which isn&#039;t terribly interesting, or even very good for that matter).&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I agree that it takes forever for the story in KOTR to begin, and the branching elements of it are fairly pathetic.  Mostly it&#8217;s just notable for one hell of a twist in the narrative.</p>

<p>As far as other games worth mentioning for their stories, I would like to throw out Killer 7 on the Gamecube.  It is however one that prizes story over gameplay (which isn&#8217;t terribly interesting, or even very good for that matter).</p>]]></content:encoded>
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