Short Game Review: Left 4 Dead

There’s a reason none of us have gotten around to reviewing Left 4 Dead yet: We’re too busy playing it together. I think someone described it last night as “the perfect game,” and you know, it’s not far off. Even though you can “beat” any of the four campaigns in an hour or two, it stays new and fun to play because the game throws you enemies and items in different patterns and positions each time. The game requires multiplayer cooperation more effectively than other games by incapacitating players who don’t follow the buddy system. Plus, it’s the friendliest multiplayer game I’ve played in terms of allowing people to join or leave part-way through; if anyone goes idle (or specifically opts to take a break), that character gets taken over by the generous/sharpshooting AI. And, while it’s not the kind of game you play for story or character development, the zombie-movie cliches are spot-on, and the little snippets of dialog are a nice touch. In short, if you love multiplayer games and loathe the undead as much as we do here at Doombot, do yourself a favor and go pick up this game.

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[...] Left 4 Dead: Critics complained this was way too short and wasn’t that replay-able.  All I can say is that I’ve put more hours into this game than anything else that came out this year. Left 4 Dead has been great fun, and as two of my friends just got it for Xmas so I expect to be playing a good deal more in the next few weeks. If I had to pick a favorite game of the year, this would be it. Jason has written more about Left 4 Dead here.  [...]



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