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	<title>Comments on: Short Game Review: Silent Hill Homecoming</title>
	<atom:link href="http://doombot.com/2009/05/26/short-game-review-silent-hill-homecoming/feed/" rel="self" type="application/rss+xml" />
	<link>http://doombot.com/2009/05/26/short-game-review-silent-hill-homecoming/</link>
	<description>by Jane Austen</description>
	<lastBuildDate>Fri, 25 Jun 2010 05:26:06 +0000</lastBuildDate>
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		<title>By: Jason</title>
		<link>http://doombot.com/2009/05/26/short-game-review-silent-hill-homecoming/comment-page-1/#comment-76198</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Thu, 04 Jun 2009 16:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/?p=1611#comment-76198</guid>
		<description>&lt;p&gt;I think the radio thing was a really clever and original idea in the first Silent Hill game. It was creepy and worked well with the atmosphere (what with your visibility limited by fog, both an aesthetic choice and a technical limitation in terms of how much scenery could be shown at the time). &lt;/p&gt;

&lt;p&gt;By now, though, it&#039;s just a standard of the franchise. It&#039;s not especially creepy or original anymore. I would have liked to have seen something new.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I think the radio thing was a really clever and original idea in the first Silent Hill game. It was creepy and worked well with the atmosphere (what with your visibility limited by fog, both an aesthetic choice and a technical limitation in terms of how much scenery could be shown at the time). </p>

<p>By now, though, it&#8217;s just a standard of the franchise. It&#8217;s not especially creepy or original anymore. I would have liked to have seen something new.</p>]]></content:encoded>
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		<title>By: Jordan</title>
		<link>http://doombot.com/2009/05/26/short-game-review-silent-hill-homecoming/comment-page-1/#comment-76197</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Thu, 04 Jun 2009 15:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/?p=1611#comment-76197</guid>
		<description>&lt;p&gt;The question remains, for me, &quot;why did I bother playing Silent Hill if it was so frustrating&quot;?  &lt;/p&gt;

&lt;p&gt;The answer: basically I thought it was cool that the radio played static when enemies were nearby.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>The question remains, for me, &#8220;why did I bother playing Silent Hill if it was so frustrating&#8221;?  </p>

<p>The answer: basically I thought it was cool that the radio played static when enemies were nearby.</p>]]></content:encoded>
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		<title>By: Jason</title>
		<link>http://doombot.com/2009/05/26/short-game-review-silent-hill-homecoming/comment-page-1/#comment-76182</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 03 Jun 2009 02:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/?p=1611#comment-76182</guid>
		<description>&lt;p&gt;Well, Silent Hill 1 was just really weird and cryptic. By all accounts, this one (which was more in the tradition of American-style horror than cryptic Japanese-style horror, having been handed off to another studio) was actually pretty understandable. It&#039;s not that I felt like I didn&#039;t get what was going on so much as that I felt like I was supposed to know more about the history of the franchise. In one particular case, I saw something that made me go, &quot;Aha! A plot twist!&quot; that was never actually addressed again, and that I suspect was actually just revealing something that is common to the rest of the games in the series.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Well, Silent Hill 1 was just really weird and cryptic. By all accounts, this one (which was more in the tradition of American-style horror than cryptic Japanese-style horror, having been handed off to another studio) was actually pretty understandable. It&#8217;s not that I felt like I didn&#8217;t get what was going on so much as that I felt like I was supposed to know more about the history of the franchise. In one particular case, I saw something that made me go, &#8220;Aha! A plot twist!&#8221; that was never actually addressed again, and that I suspect was actually just revealing something that is common to the rest of the games in the series.</p>]]></content:encoded>
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		<title>By: Jordan</title>
		<link>http://doombot.com/2009/05/26/short-game-review-silent-hill-homecoming/comment-page-1/#comment-76181</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Tue, 02 Jun 2009 21:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://doombot.com/?p=1611#comment-76181</guid>
		<description>&lt;p&gt;&quot;I felt like I was missing something&quot;&lt;/p&gt;

&lt;p&gt;Silent Hill 1 was the same way.  Even the &quot;good&quot; ending (which I youtubed last week) was a let down.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>&#8220;I felt like I was missing something&#8221;</p>

<p>Silent Hill 1 was the same way.  Even the &#8220;good&#8221; ending (which I youtubed last week) was a let down.</p>]]></content:encoded>
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