Short Game Review: Spider-man Web of Shadows
I’d been very much looking forward to this game in the hopes of some kind of “Grand Theft Webshooter,” and I was (mostly) not disappointed. It does have plenty to complain about—for starters, a weak morality system, occasionally dizzying camera changes, and oblivious New Yorkers who will calmly walk away from a car that’s just been flipped by a giant robot. Worst of all, the entire third act of the game is drawn out and repetitive after some really nice variety earlier on. Still, I’ll take Manhattan as an open-ended web-slinging playground over an open-ended driving course any day, and I’m willing to forgive a lot for such excellently done aerial combat and a great autosave system with minimal load times. It would have been the perfect Spider-man game if they had made the main plot a few hours shorter, bothered to develop interesting and varied side missions, and let you keep slinging and somersaulting past the end of the game.

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