Giving Dark Void Some Blogger Love

I’m not sure I’ve been looking forward to Dark Void, a video game about a guy with a jet pack, but let’s say I’ve been cautiously optimistic and curious to hear more. I mean, jet packs! But still, for me, it’s tough to justify a single-player game purchase at full-price unless it’s going to be the next quantum leap in video game storytelling. I figured I’d either wait for a friend to buy it for me to borrow, wait for it to be discounted, or wait to hear my most trusted online reviewers assure me that it is the greatest thing since sliced bread.

That said, I was really interested to read that the developers have been so receptive to criticisms by bloggers who got to a preview of the game. We often hear the conventional wisdom that the internet has collapsed the boundaries between fans and media producers, but it’s neat to actually see the it in action. As Kotaku notes:

Another major change to come to the game was a tweak to the perhaps too realistic injuries that mid-air collisions caused. In previous versions of the game bouncing into a wall or any other solid object killed a player immediately: Something Kotaku’s preview labeled Death By Touching.

Capcom said they took note of the issue.

“We read that article and printed it out and made a sign that said ‘No more death by touching,’” Bryant said.

Now that game allows players to deflect two or three times off of a wall without dying.

Printing out signs! Changing features! Now witness the firepower of this fully armed and operational blogosphere!

I may still wait for it to see a price drop, though. Sixty bucks still feels like kind of a lot when you spend a summer living off student loans.

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