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<channel>
	<title>doombot &#187; Jason</title>
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	<link>http://doombot.com</link>
	<description>by Jane Austen</description>
	<lastBuildDate>Tue, 14 Feb 2012 23:52:23 +0000</lastBuildDate>
	<language>en</language>
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		<title>Hoverboard Rerelease Lacks Awesome</title>
		<link>http://doombot.com/2012/02/14/hoverboard-rerelease-lacks-awesome/</link>
		<comments>http://doombot.com/2012/02/14/hoverboard-rerelease-lacks-awesome/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 23:52:23 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Hoverboards]]></category>

		<guid isPermaLink="false">http://doombot.com/?p=2317</guid>
		<description><![CDATA[Mattel has announced that it will be rereleasing hoverboards in time for 2015, the &#8220;future&#8221; year in which Back to the Future II took place. The new hoverboard design does not actually hover, however, but &#8220;glides&#8221; as a concession to parents&#8217; concerns about safety following the &#8220;dangerous&#8221; design of the original hoverboard.]]></description>
			<content:encoded><![CDATA[<p>Mattel has announced that it will be <a href="http://www.bleedingcool.com/2012/02/13/mattel-will-be-releasing-back-future-hoverboards-but-they-dont-hover/">rereleasing hoverboards</a> in time for 2015, the &#8220;future&#8221; year in which <i>Back to the Future II</i> took place. The new hoverboard design does not actually hover, however, but &#8220;glides&#8221; as a concession to parents&#8217; concerns about safety following the &#8220;dangerous&#8221; design of the original hoverboard.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Short Book Review: The Magician King</title>
		<link>http://doombot.com/2011/09/20/short-book-review-the-magician-king/</link>
		<comments>http://doombot.com/2011/09/20/short-book-review-the-magician-king/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 15:40:32 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Books]]></category>

		<guid isPermaLink="false">http://doombot.com/?p=2307</guid>
		<description><![CDATA[I generally enjoyed Lev Grossman&#8217;s The Magicians. I was less impressed with the sequel, The Magician King. While The Magicians seemed largely about how magical fantasy worlds are no real escape from the harsh truths of reality, The Magician King simply seemed needlessly brutal to me. If you&#8217;re inclined to skip reading things that get [...]]]></description>
			<content:encoded><![CDATA[<p>I generally enjoyed Lev Grossman&#8217;s <i><a href="http://doombot.com/2010/01/13/short-book-review-the-magicians/">The Magicians</a>.</i> I was less impressed with the sequel, <i>The Magician King</i>. While <i>The Magicians</i> seemed largely about how magical fantasy worlds are no real escape from the harsh truths of reality, <i>The Magician King</i> simply seemed needlessly brutal to me. If you&#8217;re inclined to skip reading things that get introduced with the term &#8220;trigger warning,&#8221; then give this one a pass.</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Behind-the-Scenes Hoverboard Shot</title>
		<link>http://doombot.com/2011/08/23/behind-the-scenes-hoverboard-shot/</link>
		<comments>http://doombot.com/2011/08/23/behind-the-scenes-hoverboard-shot/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 03:07:42 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Hoverboards]]></category>

		<guid isPermaLink="false">http://doombot.com/?p=2302</guid>
		<description><![CDATA[You saw it here first. (And by &#8220;here,&#8221; I mean here.)]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.aintitcool.com/node/50944"><img src="http://doombot.com/images/behindthesceneshoverboard.jpg"></a></p>
<p>You saw it here first. (And by &#8220;here,&#8221; I mean <a href="http://www.aintitcool.com/node/50944">here</a>.)</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Contextual Ad of the Day</title>
		<link>http://doombot.com/2011/08/18/contextual-ad-of-the-day/</link>
		<comments>http://doombot.com/2011/08/18/contextual-ad-of-the-day/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 17:29:39 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Miscellania]]></category>

		<guid isPermaLink="false">http://doombot.com/?p=2297</guid>
		<description><![CDATA[Would you &#8230; drape hagfish goo all over your face?]]></description>
			<content:encoded><![CDATA[<p><a href="http://doombot.com/images/klondike-ad.jpg"><img src="http://doombot.com/images/klondike-ad.jpg" width=400px></a></p>
<p>Would you &#8230; drape <a href="http://webecoist.com/2008/11/04/9-of-the-most-bizarre-animal-defense-mechanisms/">hagfish goo</a> all over your face?</p>
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		<slash:comments>0</slash:comments>
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		<title>&#8220;Primitive&#8221; Phones vs. Smartphones</title>
		<link>http://doombot.com/2011/06/05/primitive-phones-vs-smartphones/</link>
		<comments>http://doombot.com/2011/06/05/primitive-phones-vs-smartphones/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 21:08:56 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://doombot.com/?p=2253</guid>
		<description><![CDATA[Back in February, after months of deliberation about what kind of phone I should upgrade to, I bought an iPhone on Verizon. Shortly thereafter, I began receiving many, many inquiries from friends and family members asking whether this was a good move, whether they should upgrade, whether it&#8217;s worth it, and so on. I told [...]]]></description>
			<content:encoded><![CDATA[<p>Back in February, after months of deliberation about what kind of phone I should upgrade to, I bought an iPhone on Verizon. Shortly thereafter, I began receiving many, many inquiries from friends and family members asking whether this was a good move, whether they should upgrade, whether it&#8217;s worth it, and so on. I told them all the same thing: &#8220;It&#8217;s still too early for me to say.&#8221; </p>
<p>Well, it&#8217;s been some months, I&#8217;m less busy with work, and I&#8217;m looking for an excuse to blog, so it&#8217;s no longer too early to say. Here are some thoughts for those of you who were once like me: Not trying to choose between different smartphone brands (which is another question altogether), but those who have been using a flip phone without a data plan for years, and are wondering whether those shiny iPhones your friends seem to love finally give you a reason to get a smartphone.</p>
<p>The short answer: probably not. But it&#8217;s still pretty cool.</p>
<p><span id="more-2253"></span>To pick this apart a little more, I&#8217;d like to discuss the differences between what my smartphone (an iPhone) does well compared to what my primitive little flip phone (a free-with-contract <a href="http://en.wikipedia.org/wiki/Motorola_KRZR">Motorola KRZR</a>) turned out to do just as well, or even better. I can&#8217;t actually say what other smartphones (like Blackberries and Android phones) do well because it turns out that fiddling with your friend&#8217;s phone for five minutes is completely unlike taking a phone to work for months on end, using it to field incoming calls and messages over the course of the day, and otherwise actually using it like a phone. But I&#8217;ll tell you what I know.</p>
<p><b>Battery Life:</b> Motorola KRZR<br />
By the end of my old Motorola&#8217;s lifespan, I had to charge it every day or two, or else it ran out of power. Mind you, this was after using it for over two years, and the phone had a removable battery I could&#8217;ve easily replaced or upgraded at any time. When I first got it, I could use it for days at a time without charging it. In comparison, I challenge you to find an iPhone user who doesn&#8217;t charge it every day. Mine nearly died on me on my commute home on the first day I took it to work, as it never occurred to me to disable call receiving and WiFi features in my 3 hours on the subway. Now, whenever I commute on public transit, I have to navigate through a couple screens and toggle &#8220;Airplane Mode&#8221; four times a day (assuming I remember to do it and don&#8217;t just accidentally leave calling disabled, which I have certainly done more than once, rendering me completely unreachable for hours on end). Even then, I still have to recharge overnight to get the phone through the whole next day—and if I played any games or used the phone to read during the day, I may even need to recharge it after work just to get it through the rest of the day. I see all this charging as a trivially acceptable sacrifice to be able to do more with my phone in general, but if it&#8217;s a deal breaker for you to have a phone that needs to be charged daily, the iPhone isn&#8217;t for you.</p>
<p><b>Reading Material:</b> iPhone<br />
This is an unfair comparison, in a way, since I don&#8217;t even know if I could&#8217;ve gotten RSS feeds on my old phone. If I could&#8217;ve, though, I can guarantee they&#8217;d have been so ugly as to be not worth it. Plus, my old phone could never have shown high-res videos embedded in feeds, and was barely capable of displaying photos recognizably. But that&#8217;s not to slight the iPhone in this category. In fact, I&#8217;ve learned that I actually like skimming RSS feeds on my iPhone (first with Google Reader, then with <a href="http://reederapp.com/">Reeder</a>) even better than on my computer. It&#8217;s quick, clean in appearance, seamless in switching from text view to watching embedded videos, and way more attractive than using NetNewsWire or Google Reader on my laptop. (Chalk one up for iPhone over <em>both</em> my other commonly used devices, then.) Plus, the iPhone makes a passable PDF/ebook reader—not great for extremely long reads or for documents with wide columns, but good enough that I&#8217;ve emailed myself reading material as PDFs because I knew I&#8217;d be more likely to catch up on my reading on the train than I would back at home.</p>
<p><b>GPS:</b> iPhone (assuming it&#8217;s your only GPS)<br />
This is another unfair comparison, as GPS is not really an expected feature for non-smart phones. Clearly, I get more use out of Google Maps on my iPhone than I did on my other phone. If you already have a GPS unit for your car, though, the iPhone won&#8217;t replace it. It&#8217;s good in a pinch when you&#8217;re lost, but it doesn&#8217;t talk to you, and I&#8217;ve gotten some zany directions from the Maps app on more than one occasion (such as when I was driving alone and instructed to go the wrong way down a one-way street). Handy, but not the best guidance system in the world.</p>
<p><b>Web Browsing:</b> iPhone, grudgingly<br />
I think I was technically able to browse the web on the KRZR, but its browser was so basic that it was basically unusable for anything other than mobile-optimized pages. To my mind, the iPhone isn&#8217;t so much better that I&#8217;d actually recommend thinking of it as a web browsing device. Sites that aren&#8217;t designed to be used on a phone are simply a pain to use, like my work&#8217;s webmail client (which is the only way I&#8217;m able to check work email remotely), and sites that rely on Flash (like many restaurant sites and many web-based games) don&#8217;t run at all on the iPhone. It&#8217;s nice to be able to tap into the internet hive mind if you absolutely need to wherever you are, but it really doesn&#8217;t come up for me all that often in an average week. (As fun as it is to settle those &#8220;who starred in that movie&#8221; debates while out with friends, it&#8217;s really not a life-changer.) In short, iPhone web browsing works in a pinch, but if you really want to use the web, you&#8217;ll still be lugging your laptop (or iPad) around. Mind you, I imagine my criticisms of the iPhone browser would hold for <em>all</em> smartphones, but I&#8217;m talking about smartphones vs. primitive phones here.</p>
<p><b>Games:</b> iPhone<br />
My Motorola only had cruddy games on it, and the screen was tiny. My iPhone has more options, and some are quite pretty. As a handheld gaming device, I&#8217;ve already gotten almost as much use out of it as I ever got out of nearly a decade of owning a Nintendo GBA and DS, mostly thanks to <a href="http://www.wordswithfriends.com/">Words With Friends</a>. Most games for the iPhone are pretty poorly made and easily ignored (which is why I use Words With Friends and not the official Scrabble app), but the few gems out there will get you through a long commute.</p>
<p><b>Music:</b> iPhone<br />
The iPhone is slimmer than my (admittedly aging) iPod, and I could swear it actually has better sound quality. I&#8217;m not gonna toss the iPod, but it&#8217;s nice to be able to listen to music without putting another device in my pocket. My old phone was no good for that. I will admit, though, that there <em>are</em> non-smart phones that make it a lot easier to load music onto them than the iPhone. You have to &#8220;sync&#8221; your iPhone with a computer, and you aren&#8217;t able to download free, legal mp3s from the web onto your iPhone the same ay you&#8217;re able to download PDFs to iBooks. Apple should be embarrassed that it&#8217;s so hard to actually manage music on their devices.</p>
<p><b>Texting:</b> iPhone (barely)<br />
Everyone told me that you get used to typing on the iPhone touchscreen eventually. I improved slightly over the course of my first week, and hit a plateaued. Typing on this thing with my nubby sausage fingers is a pain. I&#8217;m constantly making typos, getting autocorrected to inane things unless I deliberately slow my typing, hitting &#8220;Enter&#8221; and &#8220;Send&#8221; when I don&#8217;t mean to, and flummoxing the spellcheck on what I thought would be obvious mistakes (e.g., two correctly spelled words side by side, when I accidentally miss the space bar). I&#8217;m also not a fan of the iPhone&#8217;s text messaging interface, with its colorful, space-inefficient word balloons. Plus, the time spent calling up a contact from those in my list of contacts and previous messages is significantly longer than it took to quickly start up a text message on my Motorola, and that old beast&#8217;s interface took something like three more clicks than it needed to as it was. All of that said, I give iPhone just a tiny bit more credit than the old KRZR, even despite the KRZR&#8217;s lack of a qwerty keyboard. They both require navigating through more clicks and screens than necessary to get a text message going, and having real buttons reduces errors and annoyances in typing—but even with the annoyances of the touch-screen keyboard, I&#8217;m able to text faster (and browse old texts more easily) than I once was. And all of <em>that</em> said, I love, love, <em>love</em> Android&#8217;s &#8220;swipe text&#8221; feature, and I wish Apple would pay whatever licensing fees they need to pay so I can use it.</p>
<p><b>Speaker Phone:</b> Tie<br />
I didn&#8217;t notice much of a difference. </p>
<p><b>Calling:</b> Motorola KRZR<br />
I get slightly worse call quality and reception on my iPhone than I did on my KRZR (such that I now I have to leave my office and walk into the hall when I get phone calls at work). Mind you, this is still pretty good quality and reception, and not many dropped calls to speak of. (Since getting a Verizon phone in 2001, I think I could count my total number of dropped calls on my fingers, unless you count those from talking to people who were using iPhones on AT&#038;T.) Nevertheless, it is simply quicker to make a phone call on a device that is nothing but a phone. That&#8217;s what the thing is for. Calls can be answered quickly and easily by opening up the phone. Calls can be made quickly and easily by opening up the phone and pressing a button without even looking. And pressing keys to navigate call trees doesn&#8217;t require you to navigate a menu just to make a keypad magically appear.</p>
<p>I don&#8217;t make or get many phone calls, but I must admit that I feel slowed down every time I get one on my iPhone, and not just due to unfamiliarity. Answering calls isn&#8217;t that much more difficult, but for some reason it ends up being a slower, often two-hand process for me. Making calls is a bit more of a pain, as the touch-screen interface makes it harder to navigate a list of names by letter, and you can&#8217;t assign a &#8220;default&#8221; number for most contacts (so you must navigate the list, click the name, then click which phone to call). Speed dialing is replaced on the iPhone by looking at and touching a somewhat shorter list, but at least these skipped the step of picking which phone to call. My KRZR, meanwhile, had easy speed dials for nearly everyone <em>and</em> every take-out place I ever call on a regular basis, easily dialed up by hitting a single key once or twice. Add in time to gingerly remove the fragile little iPhone from my pocket as if it were a Fabergé egg, and it ends up feeling like a bit more of an involved process. (I dropped that Motorola more times than I can count, but it was durable and practically free to replace.)</p>
<p>I realize how whiney it sounds to be talking about seconds or fractions of a second lost to interface considerations, but you notice those things when you use a device. Those are the details that make for acceptable design versus great design, and Apple keeps getting touted for its great design. You know what&#8217;s great design when it comes to phones, though? Buttons. They give feedback through the sense you&#8217;re using to control them rather than relying on visual feedback for tactile control. They are easy to find and fast to use. As moving parts, they will eventually degrade—but the buttons on my Motorola were will working long after the charging port cover fell out, the battery cover started to pop off, and the plastic started to peel on the back. And that phone is a year and half past the time when I could&#8217;ve replaced it for free.</p>
<p><b>Customizability:</b> Neither<br />
Here&#8217;s the rub, I think: The iPhone <em>looks</em> like a computer. It performs like a (pretty, somewhat slow) little computer. But it is not customizable like a computer. It is sealed up tight, just like any other phone. I never minded this on my Motorola because you don&#8217;t expect those things to be customizable anyway, but it&#8217;s painful to know that it&#8217;s <em>possible</em> to trick out an iPhone and even improve the UI, but that doing so (through jailbreaking) voids your warranty and potentially creates problems when Apple updates the OS. Unless you want to risk that kind of thing (if you even feel technically competent enough to have the option at all), you are stuck with what Apple decides on for the size of icons (too small for my taste), the layout of SMS messages (too brightly colored and scattered in layout for me), the placement of toggles for WiFi and call receiving shutoff (buried in Settings), the sound for incoming text messages (which actually <em>is</em> customizable for just about every other phone on the planet), and so many other things that would really be nice to fiddle with. I might be willing to forgive the iPhone its failings as a phone if only it were everything I hoped for and more in a mini-computer, but it&#8217;s not.</p>
<p><b>In Summary</b><br />
The iPhone is pretty. It&#8217;s a good iPod, a decent RSS reading device (and thus not a terrible ebook reader), a nifty casual gaming device, and a passable web browsing device. It&#8217;s half decent as a phone. If you rarely use your phone and only need one because our society still expects everyone to have a phone, then consider the iPhone as a cool gadget that includes a phone among its many features. If, however, you want an awesome phone that&#8217;s awesome because of its <em>phone</em> features, this just isn&#8217;t it. In fact, you&#8217;re probably out of luck entirely, as the mobile industry has kind of given up on that market for the most part. But you can still get a <em>free</em> phone with great call quality and passable usability, and it&#8217;ll cost you $30 a month less than an iPhone would. If cost is an issue and checking Google Maps wherever you are isn&#8217;t that big an issue, do what my girlfriend did: hold off and just date somebody else with a smartphone. Works like magic.</p>
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		<slash:comments>3</slash:comments>
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		<title>Short Game Review: Bayonetta</title>
		<link>http://doombot.com/2011/04/10/short-game-review-bayonetta/</link>
		<comments>http://doombot.com/2011/04/10/short-game-review-bayonetta/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 15:11:16 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://doombot.com/?p=2277</guid>
		<description><![CDATA[I explained this game to my girlfriend as &#8220;I&#8217;m a witch with amnesia who likes killing angels,&#8221; and that probably pretty well sums it up. It sounds good, but probably I&#8217;m not the target audience for this game. I resisted buying it for a long time on principle because of the over-the-top display of T&#038;A, [...]]]></description>
			<content:encoded><![CDATA[<p>I explained this game to my girlfriend as &#8220;I&#8217;m a witch with amnesia who likes killing angels,&#8221; and that probably pretty well sums it up. It sounds good, but probably I&#8217;m not the target audience for this game. I resisted buying it for a long time on principle because of the over-the-top display of <a href="http://en.wikipedia.org/wiki/T%26A">T&#038;A</a>, but I heard so much about the gameplay being awesome (and some women actually <a href="http://www.gamepro.com/article/features/213466/bayonetta-empowering-or-exploitative/">finding the protagonist empowering</a>) that I picked up a copy on sale. In the end, though, I just found it to be a harder version of <i>Devil May Cry</i>, with a a convoluted and bizarre anime-style plot that gives <i>Neon Genesis Evangelion</i> a run for its money. The other thing that gives <i>Evangelion</i> a run for its money, though, is the art direction: the angels look horrifically awesome, and the environments (which sometimes include enemies so big you must run upon them) are as grand and spectacular as anything out of the <i>God of War</i> series. </p>
<p>Finally, if this short review is using too many references to other games and movies to make sense to you, consider that a friendly litmus test: <i>Bayonetta</i> is full of references and inside jokes for nerds, right down to a last-minute <a href="http://en.wikipedia.org/wiki/Cosplay">cosplay</a> gag. This is a game for gamers, geeks, and fans. I feel a little sheepish I didn&#8217;t like it more.</p>
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		<title>Short Movie Review: Daybreakers</title>
		<link>http://doombot.com/2011/02/08/short-movie-review-daybreakers/</link>
		<comments>http://doombot.com/2011/02/08/short-movie-review-daybreakers/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 23:15:28 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://doombot.com/?p=2250</guid>
		<description><![CDATA[In the near future, vampires rule society, humans are rounded up like cattle, and when the blood supply gets low, the vampires turn monstrous. Cue the human resistance who discovers a cure for vampirism and takes great risks blah blah blah ho hum etc. I&#8217;d heard this movie was bad, but it isn&#8217;t; it&#8217;s just [...]]]></description>
			<content:encoded><![CDATA[<p>In the near future, vampires rule society, humans are rounded up like cattle, and when the blood supply gets low, the vampires turn monstrous. Cue the human resistance who discovers a cure for vampirism and takes great risks blah blah blah ho hum etc. I&#8217;d heard this movie was bad, but it isn&#8217;t; it&#8217;s just entirely predictable and completely uninteresting beyond the otherwise promising premise. It&#8217;s paint-by-numbers Hollywood filmmaking, which is why you probably never heard of it despite at least a couple high-profile cast members (Willem Dafoe and Ethan Hawke). Not a terrible way to spend an hour and a half on a sick day, but probably not worth the effort I put into finding a torrent for a working file that wasn&#8217;t in Spanish.</p>
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		<title>Short Game Review: Kane &amp; Lynch 2</title>
		<link>http://doombot.com/2011/02/05/short-game-review-kane-lynch-2/</link>
		<comments>http://doombot.com/2011/02/05/short-game-review-kane-lynch-2/#comments</comments>
		<pubDate>Sat, 05 Feb 2011 18:17:08 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://doombot.com/?p=2246</guid>
		<description><![CDATA[You know, this game actually made me appreciate the first Kane &#038; Lynch even more. Unfortunately, that&#8217;s because it was so unimpressive in comparison. At least its predecessor had some fascinating things going on with messing with player perception and narratively purposeful forced-failure. Kane &#038; Lynch 2: Dog Days, on the other hand, is a [...]]]></description>
			<content:encoded><![CDATA[<p>You know, this game actually made me appreciate the first <a href="http://doombot.com/2008/02/03/short-game-review-kane-lynch/"><i>Kane &#038; Lynch</i></a> even more. Unfortunately, that&#8217;s because it was so unimpressive in comparison. At least its predecessor had some fascinating things going on with <a href="http://www.youtube.com/watch?v=JRxPkiyo4OM">messing with player perception</a> and narratively purposeful forced-failure. <i>Kane &#038; Lynch 2: Dog Days,</i> on the other hand, is a fairly straightforward four-hour campaign without much going on beyond shooting lots of Chinese guys. To the game&#8217;s credit, the &#8220;set design,&#8221; &#8220;cinematography,&#8221; and sound design are pretty excellent, but it&#8217;s a shame they had to ruin the believably movie-like setting with some of the worst modeled and animated characters of this generation of gaming. And while the &#8220;Fragile Alliance&#8221; multiplayer is just as interesting and twitchiness-inducing as ever, the matchmaking system makes <i>Gears of War 2</i>&#8216;s hellish lobbies look practically elegant. </p>
<p>Overall, I&#8217;d say I got my twenty bucks&#8217; worth, and I would be happy to play with friends online if we can figure out a way to actually get into the same party—what can I say, I like to pretend to shoot guys in pretty environments—but I can&#8217;t recommend paying much more than you&#8217;d pay to see a movie.</p>
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		<title>Short Game Review: Wet</title>
		<link>http://doombot.com/2011/01/10/short-game-review-wet/</link>
		<comments>http://doombot.com/2011/01/10/short-game-review-wet/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 17:29:01 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://doombot.com/?p=2239</guid>
		<description><![CDATA[First of all, no, the game is not about porn. Yes, I can see why some of you asked me this already, given the whole &#8220;sexy heroine&#8221; approach, but this is the kind of sexy heroine who gets bonus points for shooting guys in the junk. If Kill Bill and Grindhouse had a video game, [...]]]></description>
			<content:encoded><![CDATA[<p>First of all, no, the game is not about porn. Yes, I can see why some of you asked me this already, given the whole &#8220;sexy heroine&#8221; approach, but this is the kind of sexy heroine who gets bonus points for shooting guys in the junk. If <i>Kill Bill</i> and <i>Grindhouse</i> had a video game, this would be it. In terms of third-person shooter mechanics, it&#8217;s basically John Woo&#8217;s <a href="http://doombot.com/2008/04/07/short-game-review-stranglehold/"><i>Stranglehold</i></a>—jumping, sliding, running against walls, and shoot from two guns in slow-motion—but generally more fun because it&#8217;s easier to fire at multiple targets, and it&#8217;s even more over the top. </p>
<p>I can see why many critics dismissed it, as it doesn&#8217;t really bring much new to the table as a shooter, but it pretty perfectly captures the action B-movie aesthetic it&#8217;s shooting for, from an intentionally grainy image (which you can turn off if you prefer) right down to using old drive-in ads for loading screens (which are the best loading screens ever). There are a few really frustrating instant-death scenarios and particularly challenging fights that really hurt the sense of cinematic progression, and the game is pretty short, but overall, it really raised the bar for <a href="http://doombot.com/2008/08/17/jasons-test-for-worthwhile-movies/">Jason&#8217;s test for worthwhile movies</a>; seeing a protagonist jump from car to car on a highway while shooting people, for instance, is now pretty well covered in games.</p>
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		<title>Short Movie Review: Tron Legacy</title>
		<link>http://doombot.com/2010/12/19/short-movie-review-tron-legacy/</link>
		<comments>http://doombot.com/2010/12/19/short-movie-review-tron-legacy/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 07:08:33 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://doombot.com/?p=2210</guid>
		<description><![CDATA[Fun, appropriately retro-futuristic Daft Punk soundtrack. Striking, generally interesting visuals. Bland, relatively inoffensive plot. Unobtrusive, probably unnecessary 3D. Confusing, surprising lack of attention to the title character.]]></description>
			<content:encoded><![CDATA[<p>Fun, appropriately retro-futuristic Daft Punk soundtrack. Striking, generally interesting visuals. Bland, relatively inoffensive plot. Unobtrusive, probably unnecessary 3D. Confusing, surprising lack of attention to the title character.</p>
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