What Makes a Good Comic Book Movie?
I ran into another Comm PhD student while at the San Diego Comic Con this past summer. She recently emailed me and a bunch of other comic book readers to ask us what makes a good comic-to-movie adaptation. My response got so ridiculously long that I thought it would be a waste not to put it somewhere, so here you go. Seriously, though, it’s as nerdy as it is wordy: proceed with caution.
This probably sounds like a cop-out answer, but I’m going to say it depends very much on the property in question and the people who handle it. Some characters/properties are so iconic that they practically beg to be made and remade at this point, such as Batman. I am just as interested in seeing Paul Pope’s sci-fi comic book take on the character as Christopher Nolan’s special FX movie take. Not all comics have such a long history, though, or really beg to leak beyond the borders of their original self-contained stories. I personally prefer comics that tell self-contained stories by a single creator, including those existing in a broader “world” of shared characters, including Busiek’s Astro City and Miller’s Sin City. Even with those, though, I think some changes are to be expected in the adaptation process. Before Rodriguez took on Sin City, I’d have said that there’s no point at all in being as faithful as possible. Before Del Toro took on Hellboy (and some other studio took on an animated feature), I’d have said that animation would provide a better route than live action for Mignola’s work. As I see it, comic book adaptations require two major considerations: how will the formal properties of media affect the product, and how will market realities affect the product?
